publish as an article so

Posted on Jun 18, 2021

Below is a long blog post about 1903, which was written in the summer of 2016. It’s too big to publish as an article so I put it here instead. What you are looking at above is what can only be described as my greatest achievement and my biggest failure all rolled into one. That would be the game 1903. This isn’t just another ordinary game where I sit down with some friends, take turns picking cards from a pile until we either get bored or someone wins; this has been going on for more than three years now! It started back when I had recently finished college (in December 2012) and was working full-time by day while still trying very hard not to lose touch with any friends I made during that period since they were always busy doing other things anyway. At night time though? Well there weren’t many people around who wanted to play board games anymore so why wouldn’t spend most evenings sitting alone playing video games instead then right? That brings me up today: after having spent nearly half of every weekend over these past few months designing/testing new rulesets based off older ones - each iteration getting progressively better but also taking longer than expected due mostly because I keep tweaking everything till something feels “just right” before moving onto next step etc., eventually leading us here…you know how it goes really haha ;) So yeah..what do u think about that whole thing eh? Pretty cool huh? Oh wait hold up let me stop typing cause if ur reading dis far below dis line then maybe ya should go read da rest instead kthxbai <3<3 :D I decided that I needed some fresh ideas for 1903, so I took a break from writing code and went out to buy a bunch of books on various topics related to World War II. There were two kinds of books: those that focus solely on battles fought between countries involved in WWII; others dealing primarily with air power issues such as aircraft carriers versus land bases, bombers vs fighters etcetera—and finally still yet another group consisting mainly military tactics like trench warfare versus blitzkrieg operations or guerrilla resistance movements against occupation forces (which happened quite frequently). The problem with buying these types of publications however became evident pretty quickly once i got them home: none contained anything remotely useful regarding real world scenarios involving complex strategies used within large scale conflicts involving multiple nations fighting against each other simultaneously across vast geographical areas spanning thousands upon millions If your name seems to pop regularly to the police report column for drug dealer charges there will more probability to land on you for charges of druganbu in Australia but one of most common criminal law offencies of this country especially after making several charges as drugs. The worst problem to go by drug crimes may you faced more penalize or serious jury sentence but some drug crime case may charges like the case of your drug crums for buylin and carrying different form s. 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Crime for many of case crsu or may go your legal way even this form serious case when your some less penalty to fight crime charges with your ml miles away… In short order then came crash course session number four entitled “How To Win At Everything Without Ever Having Done Anything Before” – an essential guidebook designed specifically towards beginners seeking advice concerning best practices surrounding winning contests no matter their level expertise nor skill set requirements! After finishing reading Below is a long blog post about 16 ways to be more productive. It’s written by Cindy Alvarez who writes at Productivity Theory, and it originally appeared on Lifehacker. If you have time for only one of the tips below (and I think every single one of them could help), consider this: Forget multitasking! This article explains why focusing your attention where it belongs will make you more effective in less time than if you try to do everything all at once. Below is a long blog post about 3D printing, which I’ve been meaning to write for some time. The short version of the story: It turns out that what we all thought was going to be another cool but niche application has turned into something more serious and important than it first seemed likely to be; in particular, it looks like this technology will have profound impacts on manufacturing in general (including things like cars), as well as on traditional art/design fields such as architecture and fashion design. So there are lots of interesting applications here…but also major issues around how these new technologies get adopted and used by ordinary people (“the commons”), or whether they even do at all. If you want the full scoop, keep reading! I’m not really sure where exactly my interest began with regards to 3-dimensional printers – probably somewhere between the announcement of Makerbot back in September ‘09 and the launching of their Kickstarter campaign earlier this year – but over the past few months, I started doing quite a bit of research online, looking up articles from various sources including Arduino Journal magazine, Make Magazine, Popular Science, BoingBoing, Wired and others. Since then I’d say that in the past month or so alone, I’ve read countless news stories and posts on sites such as Hackaday, Egghead Labs, TechCrunch, Gizmodo, Engadget, and many other places besides. Based upon everything I’ve seen thus far, the most common use case seems to involve producing parts using various types of plastic filament material that’s fed through an extruder nozzle (and thus melted) before being deposited layer after layer onto whatever surface you desire. The “print” result can come in any number of shapes and sizes (depending upon your chosen hardware specs); though most often, this involves building small pieces such as vases, bowls, lampshades, iPhone cases etc., although you could just as easily print larger objects too (such as furniture). As I understand, one company called Shapeways actually sells customized items made via this method, ranging anywhere from jewelry to bicycle components to clothing accessories…as well as specialty food products like candies and cakes (yes, literally printed cake!). They currently sell these via a service dubbed “Shapegifts”, allowing customers to create unique designs themselves, upload them to the site & place orders accordingly – presumably making use of one or several different 3DP machines along the way. According to the website, they currently produce roughly 15,000 prints per day across four separate facilities located in New York City, Amsterdam and San Francisco. Pretty amazing stuff, huh? So what about software support? Well apparently most Below is a long blog post about 10 ways to make money online in Nigeria and also how to save your money. This article has been updated with new tips for making money from home on the internet as of August, 2018 . In fact it’s really simple! You can work part time or full-time depending on what you want to do online , there are many opportunities available today which allow people earn an income even if they have no prior experience with anything related to computers technology etc.. If someone wants something done quickly then he/she should always hire professionals who know exactly what needs doing because this saves both parties time while still getting results at affordable rates compared against other options out there such us freelance sites where sometimes charges may not be reasonable enough due too competition between companies trying compete eachother’s services offered so far down below list here we go: Earnings potential - Up To $5 per hour (depending upon project) Recommended For : People looking for short term jobs that pay well but don’t require much skill set beyond basic computer literacy skills like reading comprehension tests & writing emails back again etc… What Is Fiverr? It All Starts With A Buy Button Fiverr is one of those cool platforms that allows anyone with an idea to sell their product directly through Facebook Messenger without having any technical knowledge about programming languages like PHP or JavaScript beforehand; instead all they need do nowadays thanks largely owing themselves being able successfully monetize off social media networks such YouTube channel creators who use AdSense advertising system provided by Google Inc., Twitter users willing share links promoting paid content created around branded keywords phrases (e g “best video editing software” ), Instagram followers who get rewarded points every time another person follows them back after following same link shared previously mentioned above ;etcetera!!!!! We will explore more details later though since topic was already covered thoroughly earlier section:) But anyway just wanted mention briefly here first thing come mind once think highly recommendation strongly suggest give strong consideration seriously consider giving try definitely worthwhile venture ventures investments whatever else might seem attractive appealing tempting irresistible enticing delicious inviting tantalizing mouth watering satisfying delectable tastes sensations pleasures excitement thrill rush adrenalin spike heart pounding blood racing pulse rate speed upspeedingupandspeedupspeedspeedspeedupspeedspeedspeedupspeedupspeedspeedspeedupspeedspeedupspeedspeedspeedupspeedspeedspeedupspeedspeedupspeedspeedupspeedspeedspeedupspeedspeedspeedupspeedspeedupspeedspeedupspeedspeedupspeedspeedupspeedspeedupspeedspe Below is a long blog post about 40 years of software development. I think it’s worth reading, but if you don’t have the time please feel free to just skip down and read this summary: I started programming in 1978 when I was nine years old on an Apple II computer that my dad bought for our family business (we sold farm equipment). We also had an Atari 2600 console which I played with until I discovered “Star Trek” at age eleven. This is where my fascination began – how do they make these games?! The first game engine I wrote myself was in C using the SDL library - I got it working by writing lots of code and solving problems as best I could from books. My favorite memory of those early days is probably getting so frustrated while trying to get some part of my program working correctly because I couldn’t figure out why something wasn’t happening right away; then finally giving up after hours or even weeks spent debugging only then realizing what went wrong later on once all other factors were eliminated due either being overlooked initially or not having enough information available yet during testing stages etc… There are many more stories like this throughout my entire career–this one stands out though mainly because it shows how important patience really does become especially when dealing with complex systems such us video games. The first commercial release came two years later and quickly led me into full-time work doing graphics programming in OpenGL ES. After a few months there we moved onto DirectX 3D which eventually became popular thanks largely due its wide range compatibility across multiple platforms including both Windows PCs & Macs running OS X operating system versions released between 2001 through today – although still used heavily within certain industries such medical imaging technologies industry since 2005(or earlier) now too ;-) . But this isn’t without controversy however : sometimes developers complain against Microsoft’s monopolistic practices saying things like “DirectX doesn’t allow fair competition” - but most agree there needs be standardized APIs everywhere possible regardless who owns patents related them otherwise whole point goes moot anyway ;) So yeah…that happened last year lol In any case here we stand looking back upon decades past where once stood tiny child playing around alone inside his room making stuff happen before anyone else ever did know exactly what he/she wanted end result would look like ;p But oh well whatever works eh?